You hit send on a blast to twelve thousand people and the first question lands. How long is this going to take. The send clock answers before you press go, off the real inputs. How many people, how long the message is, and how many lines you send across.
You hit send on a blast to twelve thousand people and two questions land at once. How long is this going to take, and what happens if it's wrong.
Seven thousand people, a two-part message, three lines. The clock does the math you’d do on a napkin, off the numbers the platform already knows.
A forty-minute run, with the finish time next to it. Not a spinner after the fact. A number before you commit.
Start earlier, split the load, or add a line and watch the clock drop. The send fits the deadline before it starts, not after it misses.
You don’t fire a get-out-the-vote push at 7:55 for an 8pm deadline and find out at 8:10 that half of it never left. The clock tells you at 7:40 that you needed to start at 7:20.
Every other tool shows you a progress bar once it’s too late to matter. This is the run time up front, where it changes the decision.
Add a line and the clock drops. Split the load and both windows show their own finish. The fix sits next to the problem.
The clock tells you what you’re about to commit to. The send brake gives you a way out if you’re wrong. One before the send, one during it.
The clock reads seeded numbers in this build, on a standard per-line rate. Live, it reads your real 10DLC throughput tier, so the forty minutes on the screen is your forty minutes, not an average.
Left or right, Txtra is the sender your carriers trust and your lawyers approve.
The run time of a send, shown before you press go. It reads how many people, how many message parts, and how many lines you send across, and hands you the number and the finish time up front.
A send that takes forty minutes changes how you plan the night. The clock tells you to start earlier, split the load, or add a line, before an 8pm deadline finds out at 8:10 that half the send never left.
In this build the clock reads a standard per-line rate on seeded numbers. Live, it reads your real 10DLC throughput tier, so the number on the screen is your number.