Product · Send · Send clock

How long, before you commit.

You hit send on a blast to twelve thousand people and the first question lands. How long is this going to take. The send clock answers before you press go, off the real inputs. How many people, how long the message is, and how many lines you send across.

SEND CLOCKBEFORE YOU COMMIT
Recipients7,000
Message2 parts
Sending lines3
40 minstarts 6:40 PM · done 7:20 PM
+ Add a line · 27 minSplit the load · two windows
The problem

You hit send on a blast to twelve thousand people and two questions land at once. How long is this going to take, and what happens if it's wrong.

How it works

How Send clock works.

1

It reads the real inputs

Seven thousand people, a two-part message, three lines. The clock does the math you’d do on a napkin, off the numbers the platform already knows.

2

The number lands first

A forty-minute run, with the finish time next to it. Not a spinner after the fact. A number before you commit.

3

You plan the night around it

Start earlier, split the load, or add a line and watch the clock drop. The send fits the deadline before it starts, not after it misses.

Why it matters

What you actually get.

The 7:55 mistake, dead

You don’t fire a get-out-the-vote push at 7:55 for an 8pm deadline and find out at 8:10 that half of it never left. The clock tells you at 7:40 that you needed to start at 7:20.

A number, not a spinner

Every other tool shows you a progress bar once it’s too late to matter. This is the run time up front, where it changes the decision.

The levers on the screen

Add a line and the clock drops. Split the load and both windows show their own finish. The fix sits next to the problem.

Paired with the brake

The clock tells you what you’re about to commit to. The send brake gives you a way out if you’re wrong. One before the send, one during it.

One honest note.

The clock reads seeded numbers in this build, on a standard per-line rate. Live, it reads your real 10DLC throughput tier, so the forty minutes on the screen is your forty minutes, not an average.

Send clockBefore you commitPeople, parts, linesThe finish timeThe levers
SEND CLOCKBEFORE YOU COMMIT
Recipients7,000
Message2 parts
Sending lines3
40 minstarts 6:40 PM · done 7:20 PM
+ Add a line · 27 minSplit the load · two windows
Every send clock send runs on the compliant floor.Consent, quiet hours, STOP and HELP, verified sender. On by default, before a single message leaves.
See the compliance model →

Put Send clock to work.

Left or right, Txtra is the sender your carriers trust and your lawyers approve.

This sits on the floor. Consent, quiet hours, STOP status, and sender verification check every send from this screen before it leaves.

See it on your race.

Questions

Asked and answered.

What is the send clock?

The run time of a send, shown before you press go. It reads how many people, how many message parts, and how many lines you send across, and hands you the number and the finish time up front.

Why does the run time matter?

A send that takes forty minutes changes how you plan the night. The clock tells you to start earlier, split the load, or add a line, before an 8pm deadline finds out at 8:10 that half the send never left.

Is the run time my real throughput?

In this build the clock reads a standard per-line rate on seeded numbers. Live, it reads your real 10DLC throughput tier, so the number on the screen is your number.